Best feat for lae zel level 6 reddit I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. dude everyone at the creche treats lae like a complete nobody. If you’re unsure which are the best feats for Lae’zel in Baldur’s Just reached 12th level, she starts with 17 STR, + 2 from Potion of Everlasting Vigor and +1 from Heavy Armor Master. Lae'Zel : Battlemaster. Precisely. Nov 28, 2023 · Level 6 – Eldritch Knight. This brings strength to 18 and adds 50% to her overall jump distance. The entire point of a 5E rulseset is to discover and exploit creative use of game mechanics. Possibly. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. If we didn't have 6 in sorc, we would lose 1x 4 and 1x5 spell slot, so it really should be 6/6 split. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. Then the rest into fighter for another extra attack at Lv 11 Fighter. she's a fantastic fighter so she could be high level yes, but that goes for EVERY gith thanks to their tradition of culling the weak. BTW, I'm level 7 in Act 2. Ran Lae’zel like this 90% of the time in EA and she can just carry the party through hard fights. The question is what class would work best with them? I thought about bard but I am extremely nervous about having 3 casters in one party. 5 ranger then 4 rogue then 2 fighter. . Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. true. Laez just flies all over the map Get the Reddit app Scan this QR code to download the app now Just need a strong build for Lae’zel. It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. At best Vlaakith can grant low level Paladin divinity but even that is a rarity. Apart from the leader of the group, you see a gith fighter with a greatsword and think "Best to stay cool". Related: Baldur’s Gate 3 Lae’zel Build Guide – Best Stats and Subclass. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Making sure Lae’zel can take a hit is an excellent idea, as she will be racking up damage as a Oct 25, 2024 · Best path would be TB Barb to Lv 5, then respec to EK thrower because of Lv 5 extra attack. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. thinking of remaking him in bg3, but might do a different level split. New comments cannot be posted and votes cannot be cast. Ever since I've been playing DnD I have tried to make Eldritch Knight work. So the choice was either Paladin, Fighter, Ranger or Cleric. Pick Lae’zel, because she is a good frog. At level 7, take the Circle of the Spores subclass for extra damage on thrown attacks, damage on reactions, as well as the temp HP adding to survivability. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. FYI - those aren't the same thing. its only a 6% chance, but if it works you actually do get the Silver Sword of the Astral Plane, a +3 Greatsword that does an extra 1d6 when wielded by a gith, and has all the soulbreaker abilities pick it up and then die because im only level 3 at this point and just have withers bring me back So i've been enjoying play a lot with some mods that change up the game. The point of this post was to prove it is possible to acquire all proficiencies by level 5. Fighters like Lae'zel can also use heavy armor - which barbs can't - and be more prepared to be at the front of battle. "Uh, Lae'zel . But at level 6, I'm in a conundrum about what to do with Lae'zel. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. Level 8 Choice: Now we can choose a Feat. Great Weapon Master : When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. That said. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. At level 4, pick up Athlete. So at least Monk 6 for the extra unarmed damage, rogue 3 for thief. 413 votes, 76 comments. Variant 3 Battlemaster 3/War priest 9. For others I usually get the resilient one in the said stat, to get an extra bonus We would like to show you a description here but the site won’t allow us. You can give Gale hex as well, but I find int just does more overall. Polearm mastery has been great and beneficial pretty much all fights since i took it (with level 6 fighter extra feat. So I would like to have them in a party. It's best features, the 18-20 crit range at 15th level and the survivor feature at 18th that lets you heal every round under half health, are locked behind the level cap at 12th level. you can also take the lucky feat to reroll when you wanna. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. The bonus attack part of the feat is also powerful, particularly so at level 4 before Extra Attack. 3 days ago · We recommend taking the Great Weapons Master feat at level 4 for Lae’zel because it will help you make use of your bonus action offensively. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. Then Lae'zel just jumps - across the entire battlefield. 46 votes, 58 comments. 20 STR ASI at level 6, PAM at level 8 and GWM at level 12 is the path IMO. Ability Score Improvement is a must for getting Lae'zel's Strength to 20, though you can always accomplish this with items and other feats. The system is intended to allow for a very high degree of DM flexibility, so I very much doubt Larian will care to adjust something that is (A) completely within the ruleset they are adapting and (B) doesn't actually break the game. Athlete is one of these, and it also doubles Lae'zel's jump, allowing Prior to Patch 5, it was broken because you could just have Lae'zel walk behind the enemy for backstab advantage every round, but in Patch 5 it's a bit trickier to pull off. Always 45% or lower it seems no matter what. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Also around level 8 suggest you to pay attention on resilient wisdom feat to protect against dangerous conditions that you will begin to meet more often. The build I did was 5 rogue thief/5 ranger gloomstalker/2 fighter. The battle master route is easy in terms of ability scores as you just focus on Str and Con. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. My original concept was a spear Saint Build but I kinda switched it to a more spellblade Saint then just straight Weapon no magic and the ice magic caught my eye for that and I also like that at Level 3 you can throw your spear and have it return to you and then at Level 7 you can use You said to take a feat that gives you +1 to your main ability if your main stat is 1 This leaves other stats unoptimized, usually ones that give you health or armor class Taking a feat in this game is very hard to justify Battlemaster with a 2h weapon is the way to do it. I was messing around with an early game monk build for Lae'zel and wanted something to grant heavy armor and weapon proficiency. Then +str on level 6. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. Nov 21, 2024 · Lae’zel’s feats unlock at Levels 4, 6, 8, and 12, which make her extremely powerful during the first half of the game. Three to get subclass battlemaster or champion. So they have to attack the Paladin, at disadvantage. Feb 26, 2024 · Lae'Zel at Level 5: Larian Studios +1 Cantrip / +1 Action; Extra Attack! This is where Lae'Zel starts getting insanely good and has amazing solo carry potential. Subreddit for Warhammer 40,000: Tacticus, the brand-new turn-based tactical strategy game. For reference, I have a party with Wyll and Lae'Zel (Lae'Zel respecc'd as a ranged battlemaster), Shadowheart respecc'd as a Monk (mostly just to see how Monk works) and my Tav as a Swords Bard, all straight-classed at the moment, though my Bard did dip into Light Cleric for the early game and had a Wizard level through most of Act 2 to screw It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). level 9 take an ability increase to STR to bring the stat to 20. I am running Lae'zel the same style, but took War cleric 1 for the War Priest. we're level 6. A level 10 fighter with the same stats and the best heavy weapon available to me (+2 Halberd w/ +1d4 force damage) would be doing 1d10+1d4+10+6+2 for a range of 20-32 but have 3 less AC and 9 less bonus to attack rolls. This may seem weird, but i always thought of war cleric as a great 1 level dib. That’d give you lots of feats/asi (four) and two bonus actions for off hand swings. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. The only character I'm struggling with is Lae'zel. Paired with Action Surge, you'll give your enemies a hard time. Plug a slug for fly and wow. Toggle it off for the trip attack, then if the trip is successful toggle GWM back on and use your extra attack on the prone enemy. I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. - Duergar get Enlarge at Level 3 and Invisibility at Level 5; - Drows get Dancing Light, Faerie Fire and Darkness at Level 1, 3 and 5; - the three Tiefling subraces get some nice spells too. This alone is still a decent feat, when you compare to a 1 level dip in War Cleric: you do need to crit or kill before using the GWM bonus attack, but unlike War Priest you aren't limited by a long rest resource. From level 6 to 12, go Druid. Paladin and Barbarian quickly come to mind. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. Personally I favour Eldritch Knight over Battlemaster for Lae'zel. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. A positive for it though is that it makes sleep really useful, since getting sleep off on an enemy is basically death for them if you can get Lae'zel over to hit them. he had the Dec 11, 2023 · Lae'zel is Baldur's Gate 3's tough-as-nails Githyanki Fighter and she makes for a fantastic companion. From there you Can add one level to rogue for a feat, and it's either Monk 8 for another feat, or rogue for dodge. now im on my 2nd run with honor mode and just finished nere. Disregard it entirely, it's now impossible to get 5th level spells and Extra Attack on the same character, or 4th level spells and 4 feats. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. pros: forth cleric level spells, cons: lacks one feat Variant 2 Eldritch Knight 6/War Priest 6. Share (disarm, menacing) with great weapon master feat 100% agree with the ASI at level 4, but specifically for a BM fighter, i like the GWM at lvl 6. the feats and ability score boosts available. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. great weapon fighting plus precision attack with superiority die, often means i can get 2-3 kills per round with lae-zel. It comes down to what you want to do with her. 6 EK / 4 Bladelock / 2 Paladin: honor mode version of above, gets more spell slots and a feat and can still pact bind but loses level 3 warlock slots 6 EK / 1 War Priest / 3 Bladelock / 2 Paladin: same as above but trade third feat for another spell slot level, war priest charges, and cleric utility spells/cantrips Level 3 - Paladin 3: Level 4 - Paladin 4: Warcaster Feat a must have. Yeah, I want to go battle Master but I feel it's more fitting rp wise for my character to do eldritch Knight. " After we find out that Mystra expects Gale to sacrifice himself to blow up the Absolute with his chest-nuke, Lae'zel says this: We're level 6, Lae'zel. BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. Lae'Zel at Level 6: Larian Studios +1 Feat; Feat: Great Weapon Master im thinking of doing something similar, had a character who actually got to level 12 in a campaign as a swashbuckler 6/battlemaster 6. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. They are unfortunately closely named, but one's a level 1 class feature and the other's a feat. Take GWM at 4, battlemaster has many possibilities for mitigate -5 penalty, such a precission strike or make target prone by trip attack. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. Any suggestions on dual wielding weapons would be great. Aug 23, 2023 · Here is what I recommend when picking feats for Lae'zel. Those dice on Gale really help. Without the Superiority Dice, and with them, you can make up to 5+ attacks on a single turn. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. The gith-specific gear from the creche plus 3 feats plus just… being githyanki means she’s able to move fast and hit hard while having a high AC. Carrying the Resonance Stone will give you a nice damage boost as well. What OP is referring to is a standard fighter using action surge (3 + 3 attacks). Level 6 - Paladin 6: Level 7 - Wild Magic Sorcerer 1 - spells: Thunderwave and Shield, or pick up utility spells like Jump and Featherfall. Lae'zel gains the least by multiclassing out of all of these builds specially for that reason. Dec 2, 2023 · This guide assumes your Lae’zel will be a level 12 Fighter. I like this because it seems pretty strong, with some good potential for burst damage. If you want Shadowheart and you want to be a bard, you would be best served to pick up 2 NPCs that wreck house with huge damage numbers to take advantage of all those buffs you provide. Final Builds: Lae'zel: Eldritch Knight 5/Sorcerer 1/Abjuration Wizard 6: it is the best to emulate the old Psychic Warrior class, which was very iconic with the Gith race in previous editions. EK 6 makes you caster level 2, so you can get up to 4th level spell slots this way. At level 6, increase your strength to 20. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. She's also plenty handy with a bow. Her role is keeping enemies where they belong: near her and away from everyone else. Great Weapon Master is just the way to go. The main advantage of going Paladin is you can concentrate on Bless (which probably no other builds would do by level 9!) and give yourself advantage with Vow of Enmity. Doing a run as a paladin and romancing Karlach has made me realize how much of a crutch hasted Lae’zel was on my last run. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). I'll end up taking GWM as the lvl 4 feat. I benched her at lvl 4 I believe. Can anyone explain how this works? The wikis and everything just say every 4th level, or 4,8,12. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Githyanki are THE Gish race and when you combine a Fighter's proficiency in Con saves, 4th level Magic Weapon via Elixir, the Strange Conduit Ring and the Diadem of Arcane Synergy that's a nice little bit of consistent damage. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. Choose this when Lae’zel hits level 1. Extra Feat; At level 6 of Eldritch Knight, Lae’Zel will gain an extra Feat, one that all Fighters gain at this level. Level 6 Feat is depend on your playstyle, if you want to be more tanky or more mobile. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. Keep her strength at 17. Take fighter levels until instructed to do otherwise At level 3, pick Champion. This will give her +3m jump at level 7. Karlach Im a new player and new to this dice game just finished my 1st tactician run. Since Barbarians have Reckless Attack its just amazing. And finally, Lae'zel's speed effect is actually targeted towards helping you complete specific types of areas faster. Try getting the luck feat if you're not landing hits. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. I have the Adamantine Shield, which currently I'm using on Shadowheart. I know some like to go for a 1 level dip for that final level in say War Cleric or Barbarian or what have you, but I'd rather have that 4th feat considering 2H weapon users already have so many must-have feats. Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) I also would really like to stay true to Lae'zel's vibe (melee combatant). EDIT - Ah, just reread your post, no Karlach. So the oath she starts with would just be whichever I can break easy. It’s a great way to get our Lae’zel BG3 build as strong as possible. Even if you are already at 20 STR, it's huge for leaping mobilty and getting to the melee target in the first turn without blowing a misty step or Gith jump to get it. The level 4 feat will be Tavern Brawler and add +1 to STR. Where To Go First Moreover, fighters get access to an extra feat earlier (level 6), for a total of 4 instead of 3, making them really reliable and versatile by late game. So the strength barb gets hit slightly more often, but the unarmored barbarian should get hit exactly as often as Lae'zel. First Variant: Together, We Might Survive. * Dueling:* Straightforward damage boost if going one-handed weapon + shield. Every guide I read about feats seems to completely overlook the feat Alert. The Savage Worlds subreddit is a place for Articles, Advice, Articulations and Atrocities associated with Savage Worlds: the pinnacle of RPG game systems, published coincidentally by Pinnacle Entertainment group. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. Edit: I forgot the Unseen Menace other of the best act 1 weapons. i personally prefer high level play to low level play in 5e so was a little disappointed when the level cap was 12, but some mods have brought me a lot of joy. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). end up with 4-3-3-2 spell slots. pros: fifth level spells and fifth level spell slot such bullshit after that sunset scene and these are the only options for the ending that it so infuriating its like nothing i did mattered at all i might as well have been a dick the whole time like there is no good ending with your companion i actually hate this i feel zero urge to complete the gaame now because i dont feel rewarded in the slightest in fact i feel penalized i get to see all Level 1 - Barbarian Level 1 Level 2 - Barbarian Level 2 Level 3 - Barbarian (Wildheart) Level 3 Bestial Heart: Bear Heart Level 4 - Barbarian (Wildheart) Level 4 Feat: ASI+ STR>18, CON>16 [my campaign against odd stats continues] Level 5 - Barbarian (Wildheart) Level 5 Extra Attack [talk about a power spike] Level 6 - Fighter Level 1 Nov 7, 2024 · Consider what aligns best with how you want Lae’zel to function. Lae'zel joins the fight as an ally, not a player character in your control, so she ran around and killed them. Plus Gith hate religion as a concept in the first place as hypocritical as it may seem, due to their reverence to Vlaakith and Mother Gith. Astarion A 2 level dip still gets you action surge, though, which means that the dream of double cone-of-cold or whatever your favorite nuke is should be a possibility. It gives +5 initiative and you cannot be surprised. and fighters get an extra feat at level 6 meaning by level 8 you can take ability score improvement, great weapon fighting, and whatever else suits your needs. Lae'zel may do more damage, but she shouldn't also be I am currently level 6 and some of my party members have already selected their second feat/ASI while others have not - I just added Lae'zel back into my party, and picked a feat/asi at level 4 and then again at level 6. ----- Lae'zel: Stats: Str 17 / Dex 13 / Con 14 / Int 11 / Wis 12 / Cha 8 It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. Counterspell has been key, too, as is having Shield on Lae'zel. Feats would be TB + Alert. For Best Lae’zel Build, start by choosing the Fighter sub-class Battlemaster with abilities that normally allow you to attack 2 to 3 times a single turn. Mar 20, 2024 · Additionally, her class has a unique feature that allows her to pick up an extra feat at level 6. You could also go War Cleric 2 / Eldritch Knight 4 for Guided Strike. Nov 25, 2023 · Best Lae’zel Build And Level Progression. And this is the best build I've got for it until now. She gets action surge and the great weapon master feat means she sometimes gets another attack free if she killed an enemy in the action before. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. The PAM BA attack also can't utilize GWM for some reason. She can't be moved or removed. At max level a fighter should be hitting for 20-30 damage per swing. With a little bit of a dip into fighter, probably 3 to 4 max. Gloomstalker is perfectly strong leveled up but is much better comparatively for a low level dip - has synergy with the fighter multiclass, or at least should as Jeremy Crawford stated Dread Ambusher works with Action Surge turn 1. I like Lae,zel, she is a prick at first but then you realize that her entire race is like that, they are born and raised like this, she doesn't know anything else, but the more you play with her and the more you teach her about mercy, morals and the goodness inside the other races you can see how she starts to understand and become softer, she still retains her bad In a recent Honor Mode attempt, I met Lae'zel in Act 1 after the nautiloid crash. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. In 5e, you only get bonuses from stats every even stat, so raising your dex from say 16 to 17 won't actually have any impact on your gameplay. For context, I’m in Act 1 and level 6. Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. I convinced the tieflings to go away, but I freed Lae'zel too soon so they aggro'd. Just keeping everything pure for my first run. 20ish damage per throw and can throw twice on lvl4 and 3 times on lvl5. If you're building for DPS then don't go with shield, it will nearly half your damage. So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. Early on War Cleric is pretty amazing. She uses medium armor, though I don’t know if light armor would be a better option. Honestly, for a gish Lae'Zel I feel going multiclassed Fighter / Wizard should give better results. Here are the best options to use upon reaching these levels in Baldur's Gate 3: Level 4: Pick the Best BG3 Lae'Zel Build. So the build idea comes online at level 7 / 8 and comes fully online at level 10. With that said, I’ve done Lae’Zel as a pure Battlemaster a couple times to great success, and currently I have her as a Dex based dual-wielder EK 6/ Abjuration Wizard 6. Rejecting Valakith is a world shattering event for Lae'zel. You know sometimes you just want to play something that isn’t the best but make it as best you can. If you are not yet level 6 and need a rogue in your party to sleight of hand things for you, do 4 rogue first then 5 ranger then 2 fighter and last level as rogue. Lae'zel, Karlach, Gale, Astarion can all be built that way with minimal effort and no deviation from their default class and stat spreads. Best Difficulty to Choose. Also OP forgot haste potions for 9 attacks lol Sorcerer Warlock (Sorcadin) split: 6/6. Nov 20, 2024 · Things That Can Ruin Your First Playthrough. I actually think this means she is one of the few characters that could respec to rogue and not need fighter levels at all. She hastes herself, casts Phalar Aluve: Shriek, and then runs around smacking things and setting up Shriek for other party members. ) I use this mod to bring the level cap to 20. There is a lot of gith gear with spell synergy, so you could try picking eldrich knight subclass if you're set on using it. If you want to do dual wield, I’d recommend something like thief 4 champion 8. Compel Duel forces them to attack the Paladin. Battle Master Maneuvers I have heard that Lae'zel, Shadowheart, and Gale are basically the big 3 in the game in terms of story. The Defense Fighting Style helps a bit there too. Best to deal with that pesky monk who's closer". Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). I put great weapon master on Lae’zel and now she never hits anything. You could also multiclass into wizard to learn spells from scrolls. Fighting Style * Great Weapon Fighting:* Rerolls on low damage dice, essential for two-handed builds. Wyll - I increase dexterity and charisma. GWM Lae’zel is a great piece to have in act 2. She spends almost all of her spell slots on shield, shield of faith, misty step, or bless on everyone. Astarion: Thief 4/Swords Bard 6/Fighter 2: he is very flamboyant, charming and roguish which fits the classes. This gives you enough to hit buffs to make GWM worth it. For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. My lae‘zel is a monk fighter rogue TB and she slaps super hard. I checked the character just brought shadowheart into my party because people said she was good so now i have to pick a feat (party is: Tav, Lae’zel and Astarion) Archived post. Here she will increase her Strength for more hit chance and damage. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). Some communities dislike the speed and efficiency commander has to offer but not us. As for choosing bad feats if you try them out and don't like then yes, respec the character will reset you to level 1 so you get to do the level progression all over again and you can choose a different feat this time around. Complete: Level 50 Reward: Lae'zel + whatever Azuth's Favor you earned Info: No restrictions. As the title says I'm looking at rebuilding Lae'zel as a paladin. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Level up in wizard if you want level 3 spell slots, but you would lose the extra attack from level 11 fighter. Second, if you can reliably hit one way or another, GWM still gives a big damage boost. Level 5 - Paladin 5: Level 2 Paladin spells We'll grab Lesser Restoration and Find steed here, if it's available at Launch. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. BG3 is the third main game in the Baldur's Gate series. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. I started with 16 str, 16 con, and 15 wis, with an 8 int. What Lae'zel has is the fighting style Great Weapon Fighting - which lets you re-roll 1s and 2s . My current team is: Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even Lae'zel is my preferred character between her an Karlach for a good hard hitting character. She is my main fighter/tank and I want her to be dual wielding. Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. * Level 8 It does work with his feat the gives you a 10% speed boost, but otherwise he doesn't offer any speed to a lae'zel/tadpole formation, and if his item levels are high enough that his skip effect takes over lae'zels, then at that point it probably doesn't matter how many tadpoles you have. Let’s go with the The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. If you're keeping Lae'zel pure fighter I'd honestly wait til level 6 to get it, if you're sticking Paladin I think going +2 strength is actually fine, unless you're really sculpting your team to generate a lot of advantage (knocking stuff prone for example) or auto hits (sleep, hold person etc). Her race gives her misty step and jump which is really cool on a fighter. It's 10th level feature, additional fighting style, is now just a general fighter feature, meaning it has no unique 10th level subclass feature unlike the other So stop after taking each new level, shop or steal, respec next level, rinse/repeat. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. With Precision Attack, Bless, Phalar Aluve Sing, and Invoke Duplicity which gives advantage on attack roll, Lae'zel will hit hard with +10 damage from GWM. (this does obviously make the game a lot easier. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. ) and there are some nice polearms though iu must admit some really cool swords and such too have tempted me. Maybe not the best build but it’s very effective and fits Lae’zel nicely. Durge is an oathbreaker paladin with crit Illithid power for when someone needs to die RIGHT NOW. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. At level 6, take one level War Cleric for war priest. Lae'zel is your boss killer with high single target damage and burst thanks to action surge. Athlete feat would give str or dex and give some boost to your jumps. A +1 pike that can't be disarmed, has Advantage on We would like to show you a description here but the site won’t allow us. It requires you to reach the Githyanki crèche to Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. Goading Attack gives disadvantage when not attacking Lae'zel. I took great weapon master, resilient (wisdom), and an ASI to str. Plus the level 12 cap hits EK pretty hard, cutting it off just before level 3 spells. Hey if you wanna bring a fighter consider bringing lae'zel. Feb 1, 2024 · Feat at 6: ASI STR to 20 Feat at 8: You've got options -- ASI to get CON to 18, Savage Attacker, Tough, but I love Athlete with high STR players. lae'zel is not special, she's just one of many many soldiers just like her, and nobody knows or cares about her. With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. Variant 1 Eldritch Knight 5/War Priest 7. Is it really worth it? Beastmaster companion scales with your level so any build with high ranger level will be better for it. Sorcerer's whole point is to provide us with an incredible amount of spell slots to smite Currently level 5 in act 1, did most of the stuff above ground except for gith patrol, TB Berserker thrower Karlach is carrying hard from level 4 once you get the feat. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. Very funny. This feat is best used to take down a lot of lower armor class enemies down quickly. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. Martial Adept kinda stinks. I made Lae'zel an eldritch knight with 1 level of war cleric. Looking at all of these factors together I'm confident in saying GWM is the best overall damage feat for a great weapon Fighter. Great Weapon Master is the feat available at level 4. With high armor class enemies you will want to give yourself as much of an edge as possible with the aforementioned methods or turn the feat off temporarily if the hit chance is less than 50%. The first thing you might think is to give to either Lae’Zel or Karlach for that sweet juice but like, by this point, Lae’Zel is at 22 strength and Karlach is 21, of course I could respec them to make it so I can use the points invested in other areas but like…. Alert is the best QOL feat. Just choose the one you like best, they'll all do fine. These 3 spells make lae'zel very fun to play We would like to show you a description here but the site won’t allow us. The hit chance is the more important of the two, since Great Weapon Master will penalize her hit chance. I’ve completed the under dark and am starting the mountain pass. I do like Fighter 2 for action surge though, rounding up to Monk 6, Rogue 4, Fighter 2 Naturally, I failed the skill check and it became a combat encounter. For early access if you have an odd numbered stat (11, 13, 15, etc), getting the stat point is best; otherwise, a different feat is better. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. So, split the points between the two here. We would like to show you a description here but the site won’t allow us. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Level 6 Choice: Let’s improve our Strength ability again. Level 3: make her a battlemaster. As someone who’s used this in HM runs, it absolutely shreds. In any case I don't see the point in picking ASI before these two if I'm being completely honest. I expect Minsc to use this. Doing damage is a cherry on top, but not the focus of the build. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. I want to respec Lae'zel and make better choices for her feats and stuff. Im guessing i screwed something up with her at first so maybe you guys can help! I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. pros: three feats, con: no 4th level cleric spell. You should be at Strength 20 at this point. Champions that spawn extra enemies like Melf and Tatyana, while useful in certain scenarios to push faster with, tend to be best utilized for completing kill quests while sitting on a single area. as does the Tough feat. With Ability Score Improvement… Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Lae'Zel is Githyanki, so she should get medium armor and short/long/great swords from her race. Lae'zel - EK Fighter Gale - Div. This is a full build guide for progression and my idea behind the build in general. Aug 12, 2023 · Lae’zel is effective with better Strength and Constitution. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. But Lae'zel is up front more, so having that on her would be better, I think. Eldritch Knight's kinda nice as a defensive subclass, but there's no contest here for an offensive character. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. The last level should be rogue. We are doing 6/6 to pick up the Paladin Aura, and the remaining 6 in Sorc to get as many spellslots as possible. Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. The choice is between EK/W 6-6 for 2 level 4 slots, 7-5 for 1 slot and War Caster, or 8-4 for 0 level 4 slots and 4 feats. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. qmpj nopzx bizxsb liut iykzmzm yeuvupr hweved kehld wchuo ubcv zpx qrgn sfjrv zmcuf tkr